#ifndef OVERLAYDIALOG_H
#define OVERLAYDIALOG_H
#include "StompedReality/Core/GameAccess.h"
#include <Gwen/Controls.h>
#include <Gwen/Gwen.h>
namespace StomperLib {
namespace Controls
{
class OverlayDialog : public Gwen::Controls::Base, public StompedReality::GameAccess {
 protected:

  Gwen::Controls::Label* m_Title;
  Gwen::Controls::Button* m_OKButton;
  void OnCancel( );

 public:

  GWEN_CONTROL( OverlayDialog, Gwen::Controls::Base );
  virtual void Render( Gwen::Skin::Base* skin );
  Gwen::Event::Caller onCancel;
};

}
}
#endif // ifndef OVERLAYDIALOG_H